Blammo Whammo!
1. Fixed bug with “Scroll” movement mode in Enemy.cs (it previously didn’t work at all)
2. Created a “Mother” enemy prefab (plus new, original animation) with scrolling movement type that spawns enemies and has significantly more health
3. Added “Kill Boss” win condition as an alternative option to the “Kill N enemies mode”
4. Added UI element that displays level win-condition
5. Added a 4th level that demonstrates all of the above
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